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Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

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A statewide case-management approach to improving literacy and numeracy skills

This teacher resource describes how the Western Australian Department of Education used the case-management strategy in its National Partnership for Literacy and Numeracy project (NPLN) schools. The strategy addressed students' learning needs via differentiated curriculum and raised expectations of student performance. ...

Online

ACTION: improved outcomes in numeracy

This teacher resource describes strategies used to improve numeracy outcomes in 11 Catholic primary schools in Tasmania. The strategies include teacher professional development, building curriculum leadership and encouraging home-school partnerships. The results include increased teacher confidence and proficiency in mathematics, ...

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Changing the culture: a numeracy tutorial program

This teacher resource describes strategies used to improve numeracy outcomes for Foundation to year 6 students at Carey Baptist College, Perth. The strategies include a numeracy assessment tool developed by a maths curriculum coordinator to identify students who needed to improve their understanding of measurement and number. ...

Online

Making a positive difference in numeracy

This teacher resource describes strategies used in a whole-school initiative to improve numeracy outcomes in Two Wells Primary School, South Australia. Strategies include: using a numeracy coach to help implement the Big Ideas in Number program (Siemon 2006); using diagnostic tools to identify students needing numeracy ...

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Bridging the Numeracy Gap

This teacher resource describes the Bridging the Numeracy Gap strategy, which aimed to build teacher capacity and accelerate learning for mathematically vulnerable students in low socioeconomic status and Aboriginal communities in Victoria and Western Australia. Actions included: implementing a research-based intervention ...

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Time tools: 12-hour to the half hour

Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...

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Shape sorter: polygons

Help sort shapes, in the shape factory. Examine examples of shapes and determine if they belong in the Yes polygon set. Examine examples of shapes that do not belong in the set. Work out what features of the polygon are important and test your ideas by sorting some shapes. Then program the robot and see if it sorts the ...

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The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

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The array

Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.

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Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

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The slushy sludger: questions

Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.

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After school: analogue and digital

Help Neo get home from school. Put analogue clocks showing on the quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch what Neo does after school as time ...

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Counting beetles

Choose to do the activities in levels one, two or three. Watch the beetles crawl into the garden or out of the garden. Watch some beetles completely or partially hide beneath the leaves. Work out how many beetles there are altogether. Remember to count any beetles hiding under the rock. Choose a number for your answer and ...

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Pirate treasure hunt: eight challenges

Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...