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Sentence builder: prehistoric: tool

Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.

Online

Improving student writing outcomes through teacher induction

This teacher resource describes the induction program for new and beginning teachers at North Lake State College in Queensland and how it supports the college's literacy initiative, particularly in the early and primary years. Organised in nine sections: Summary; Target student group; Method; Results; Lessons learned; Next ...

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

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The slushy sludger: questions

Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.

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Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

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Shape sorter: polygons

Help sort shapes, in the shape factory. Examine examples of shapes and determine if they belong in the Yes polygon set. Examine examples of shapes that do not belong in the set. Work out what features of the polygon are important and test your ideas by sorting some shapes. Then program the robot and see if it sorts the ...

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The array

Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.

Image

Chinese abacus, c1900

This is a rectangular wooden abacus (15.5 cm x 29 cm x 2.5 cm), made in about 1900. It has two decks (divided horizontally by the beam) of 13 rods inserted vertically in the frame. On the bottom deck there are five wooden beads on each rod and on the top deck there are two beads on each rod. The abacus has a removable wooden ...

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After school: analogue and digital

Help Neo get home from school. Put analogue clocks showing on the quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch what Neo does after school as time ...

Online

ACTION: improved outcomes in numeracy

This teacher resource describes strategies used to improve numeracy outcomes in 11 Catholic primary schools in Tasmania. The strategies include teacher professional development, building curriculum leadership and encouraging home-school partnerships. The results include increased teacher confidence and proficiency in mathematics, ...

Online

Numeracy improvement at Wallaroo Mines Primary School

This teacher resource describes strategies used in a whole-school initiative to improve numeracy outcomes in Wallaroo Mines Primary School, South Australia. The school used a coaching strategy - along with the Big Ideas in Number strategy (Siemon 2006). The strategies included diagnostic tools, teacher professional learning, ...

Online

Making a positive difference in numeracy

This teacher resource describes strategies used in a whole-school initiative to improve numeracy outcomes in Two Wells Primary School, South Australia. Strategies include: using a numeracy coach to help implement the Big Ideas in Number program (Siemon 2006); using diagnostic tools to identify students needing numeracy ...

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Words and pictures: rhyme time

Meet Di, an artist who paints rhymes. Help Di paint three pictures by creating rhymes. Choose two words that rhyme such as lizard and wizard. Select a third word to make a phrase, for example a bear under a stair. Watch as Di paints a picture of the rhyming phrase.

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Just like me: Sammy, Zeina and Dawit

Meet three children who like different things, Sammy, Zeina and Dawit. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours. This ...

Interactive

Words and pictures: first letter

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that start with the same letter. Choose two words that have the same beginning letter such as zebra and zip. Select a third word to make a phrase, for example a zebra under a zip. Watch as Di paints a picture of the phrase. This learning ...

Interactive

Words and pictures: beginning letters

Meet Di, an artist who paints phrases. Help Di paint three pictures by matching words that begin with the same two consonants. Choose two words that begin with the same letter pattern such as sheep and shoe. Select a third word to make a phrase, for example a sheep under a shoe. Watch as Di paints a picture of the phrase.

Interactive

My day: Jeneka: level 2

Help Jeneka by selecting the best texts for different parts of her day. Choose the correct text in a range of activities such as helping Jeneka make up her mind about what to pack in her school bag and what to choose for a healthy lunch from the menu.

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Letter planet: oo, ee, ai

Help a stranded space traveller return home by filling three fuel tanks with words that have the same letter pattern. Select words with combinations of 'oo', 'ee' or 'ai'. Read and listen to model words. Select similar words with the same pattern and place them in the fuel tank. Then construct sentences by putting words ...

Interactive

Just like me: Rose, Kaneisha and Sammy

Meet three children who like different things, Rose, Kaneisha and Sammy. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours.