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Discovering democracy: joining in

View a slideshow of images and text to find out about volunteer groups and people who contribute to the Australian community such as Clean Up Australia and Meals on Wheels. Complete a related task.

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After school: analogue and digital

Help Neo get home from school. Put analogue clocks showing on the quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch what Neo does after school as time ...

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Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

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Primary mathematics: open-ended tasks

These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...

Online

ACTION: improved outcomes in numeracy

This teacher resource describes strategies used to improve numeracy outcomes in 11 Catholic primary schools in Tasmania. The strategies include teacher professional development, building curriculum leadership and encouraging home-school partnerships. The results include increased teacher confidence and proficiency in mathematics, ...

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The Hume Region Numeracy Strategy at Seymour College

This teacher resource describes strategies used to improve number fluency for Foundation to year 6 students at Seymour College, Victoria, using an approach based on the Hume Region Numeracy Strategy 2008-09. The strategies include collecting data using the Hume Numeracy Assessment Tool along with individual interviews, ...

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Coaching and whole-school commitment improve numeracy outcomes

This teacher resource describes whole-school strategies to improve numeracy outcomes at Moana Primary School in South Australia. Strategies included appointing a full-time numeracy coach to act as coordinator and form collaborative partnerships with teachers; using diagnostic testing to inform programming; and developing ...

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Time tools: 12-hour to the half hour

Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...

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Changing the culture: a numeracy tutorial program

This teacher resource describes strategies used to improve numeracy outcomes for Foundation to year 6 students at Carey Baptist College, Perth. The strategies include a numeracy assessment tool developed by a maths curriculum coordinator to identify students who needed to improve their understanding of measurement and number. ...

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Making a positive difference in numeracy

This teacher resource describes strategies used in a whole-school initiative to improve numeracy outcomes in Two Wells Primary School, South Australia. Strategies include: using a numeracy coach to help implement the Big Ideas in Number program (Siemon 2006); using diagnostic tools to identify students needing numeracy ...

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Bridging the Numeracy Gap

This teacher resource describes the Bridging the Numeracy Gap strategy, which aimed to build teacher capacity and accelerate learning for mathematically vulnerable students in low socioeconomic status and Aboriginal communities in Victoria and Western Australia. Actions included: implementing a research-based intervention ...

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Representations of Oral Language and Engagement in Mathematics

This is a teacher resource describing a strategy to support teachers of early years mathematics to improve their pedagogical content knowledge in order to improve outcomes for students, particularly Aboriginal and Torres Strait Islander and ESL (English as a second language) students and those in low socioeconomic status ...

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Targeted Early Numeracy

This teacher resource describes a New South Wales strategy to support early years teachers in improving numeracy outcomes for Foundation to year 2 students likely to perform at or below the national minimum standard in numeracy in year 3. The intervention program involved professional learning for Targeted Early Numeracy ...

Online

YuMi Deadly Mathematics Professional Learning

This is a teacher resource about a project to provide professional learning to teachers on the YuMi Deadly Maths program, designed to improve mathematics learning for F-9 students in Aboriginal and Torres Strait Islander and low-socio-economic status schools. A method section describes key teaching strategies including ...

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The vile vendor: questions

Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Move on to filling the slots ...

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Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

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Rice paper rolls: analogue and digital

Help Tom and Liz make rice paper rolls. Put analogue clocks showing on-the-quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch Tom and Liz make rice paper ...

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Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

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Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

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The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...