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Collaborative Professional Learning

This teacher resource describes a professional learning strategy established by the Catholic Education Office in Western Australia to bring about continual improvement in teaching and learning in its schools. Organised in nine sections: Summary; Target student group; Method; Results; Next steps; Lessons learned; Research ...

Interactive

Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...

Interactive

Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...

Interactive

Divide it up: grouping tool

Use a dividing tool to make equal shares of stationery such as pens, pencils or crayons. Complete a sentence describing a number operation. For example, pack 24 crayons into packets of 5. Predict how many packets are needed and identify how many items are left over.

Interactive

Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

Time tools: 12-hour to the minute

Explore time by using the clock controls to change and match times on analogue and digital clocks. Explore 12-hour time and the passing of time from am to pm. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries.

Interactive

Fraction fiddle: matching cake fractions

Fill orders in a cake shop. Match a fraction to parts of a cake. For example, identify the fraction of a cake remaining after it has had one quarter removed. Check your prediction by making the fraction and seeing what it looks like as part of a circle. Watch the circle change as you adjust the numerals in the numerator ...

Interactive

Divide it up: puppies

Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Online

A whole-school approach in literacy and numeracy

This teacher resource describes the successful whole-school strategies implemented by 147 New South Wales schools to improve the literacy and numeracy of students, particularly those not achieving national minimum standards. Organised in nine sections: Summary; Target student group; Method; Results; Next steps; Lessons ...

Online

Evidence Based Observations and Coaching

This teacher resource describes an extended professional learning program implemented in 38 Victorian independent schools using evidence-based observations (EBO) as the basis for in-school teacher coaching to improve students' literacy and numeracy. Organised in nine sections: Summary; Target student group; Method; Results; ...

Online

Four-dimensional coaching support for teachers of literacy and numeracy

This is a teacher resource describing a collaborative model of whole-school change to build teacher capacity and improve student outcomes in literacy and numeracy implemented in 45 Catholic primary schools (F-7) in South Australia. Organised in nine sections: Summary; Target student group; Method; Results; Next steps; Lessons ...

Online

Literacy and numeracy improvement: a whole-school approach

This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Online

Primary mathematics: open-ended tasks

These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...

Online

A statewide case-management approach to improving literacy and numeracy skills

This teacher resource describes how the Western Australian Department of Education used the case-management strategy in its National Partnership for Literacy and Numeracy project (NPLN) schools. The strategy addressed students' learning needs via differentiated curriculum and raised expectations of student performance. ...