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Video

How to grow a pair of jeans

This is a slideshow for primary students that traces the steps in cotton production and processing from seeds to jeans. The ten slides in the show use photographs and relatively simple text to cover ground preparation for the cotton crop; seed planting; irrigation and the efficient use of water by Australian cotton farmers; ...

Video

Discovering past methods of food and fibre production: teacher video

This video supports the unit of work by the same name. Presented by a classroom teacher who has trialled the unit the video reflects on the inquiry based pedagogy and the unit's value in terms of curriculum alignment and student engagement. The teacher discusses the opportunities the unit offers to engage with the cross-curriculum ...

Video

Out and about on farms: teacher video

This video supports the unit of work by the same name. Presented by a classroom teacher who has trialled the unit the video reflects on the inquiry based pedagogy and the unit's value in terms of curriculum alignment and student engagement. The teacher discusses the opportunities the unit offers to engage with the cross-curriculum ...

Video

Investigating technologies in agriculture: producer video

This is a video about how facial tissues, kitchen towels and toilet paper are made at Kimberley-Clark's South Australian mill. Mill Manager Scott Wicker describes how the mill takes base wood pulp and turns it into finished products. He outlines the differences between long and short wood pulp fibres and where they are ...

Interactive

Endeavour – eight days in Kamay

This learning and teaching resource provides a range of viewpoints and works to challenge current perceptions of the arrival of Captain James Cook and the HMB Endeavour at Kamay Botany Bay in 1770. It is an inclusive resource, placing value on the Aboriginal perspective to "balance the history books" by looking both from ...

Interactive

It all 'ads' up!

Students create and explore advertising jingles.

Interactive

Making waves with Hokusai

Students create artworks and poetry inspired by the works of Japanese artist Katsushika Hokusai.

Interactive

Fun with flowers

Students discover the creative and scientific art of botanical illustration and respond to the drawing through poetry and music.

Online

Cats, Dogs and Us: Lesson plans (years 1-2)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of five lesson plans, three ...

Interactive

Strange faces

Students explore the artworks of Italian artist Giuseppe Arcimboldo, who lived four hundred years ago. He loved creating artworks out of other objects. He used objects like fruit, vegetables, sea creatures, flowers, bowls, barrels and books. Students create their own artwork in his style.

Interactive

Through the gate

This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...

Interactive

Alison Lester – writing your own books

This twelve video resource contains video of author and illustrator Alison Lester guiding students to create, first a collaborative whole class book and second, an individual book using digital technologies. In each video Lester discusses aspects of her creative processes and the books she has written. Her books are aimed ...

Online

Digital citizenship

This is a unit for Year 5 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students create a blog, website or contribute to an online learning ...

Interactive

Languages online: sentence game maker

This respurce is a tool students can use to make an interactive sentence game. The game involves sentences that have one or more words missing and a number of possible 'answer' words. The player must select the correct answer words to complete the sentences by either dragging and dropping or ‘shooting' the words in the ...

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Interactive

Languages online: matching game maker

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

Online

An introduction into algorithms

This is a unit for Years F-1 from the Scope and sequence resources from the DT Hub. The topic of algorithms is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore algorithms through guided play, including hands-on, kinaesthetic ...

Interactive

Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

Online

Clever computers

In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

Online

Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.