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Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Image

Pests and dogs updated

Pests and dogs description

Interactive

Sentence builder: prehistoric: tool

Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.

Online

Browser by test

Test description

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Online

Buzzing with Bee-Bots

This learning sequence Buzzing with Bee-Bots can be used to develop foundation skills in computational thinking and to develop an awareness of personal experiences using digital technologies. Students follow and describe a series of steps to program a floor robot. They plan a route to program a robot to follow a path and ...

Online

Data detective

In this sequence of lessons students conduct a simple survey to collect, organise and present data. In doing so, they demonstrate their understanding of how to use patterns to represent data symbolically.

Online

Communicating safely online

In this sequence of lessons, use a game to explore the nature of personal information, how data can be recorded to reflect individual identity and how students might protect their personal information.

Interactive

Languages online: sentence game maker

This respurce is a tool students can use to make an interactive sentence game. The game involves sentences that have one or more words missing and a number of possible 'answer' words. The player must select the correct answer words to complete the sentences by either dragging and dropping or ‘shooting' the words in the ...

Online

Clever computers

In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

Online

Planting fruit and vegetables

In this sequence of lessons students grow a plant from seed, capturing each step and decision as an algorithmic process and recording data for future learning.

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...