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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

Online

Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Interactive

My American farm: app for iPad

This iPad app contains a selection of games with an agricultural theme. At the conclusion of the activities, fun farm facts or information are provided (some of these facts can be read aloud by selecting a volume icon). The games encompass a range of things important to farming life including farming equipment, careers ...

Online

Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.

Interactive

Sites2See: HM Bark Endeavour

A resource page about the HM Bark Endeavour, the ship used by Captain James Cook in his first voyage of discovery. The page includes selected links to information about the scientific, political and cultural impact of the Endeavour's journey. Suitable for teachers and students.

Video

Discovering past methods of food and fibre production: producer video

This is a video about the native food plants of the Mount Gambier region in South Australia and how they were used by the local Buandig Aboriginal people. It is introduced by ethnobotanist and author Neville Bonney who shows a wide range of local plants, often giving their names in Bungandidj language. The plants include ...

Interactive

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Online

Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Interactive

Decimal currency

This interactive slideshow from the Royal Australian Mint provides a series of high resolution images and brief descriptions of the transition from pre-decimal to decimal currency in Australia.

Interactive

Australian coin history

This interactive slideshow from the Royal Australian Mint provides a series of high resolution images and brief descriptions of currencies from Indigenous barter systems to modern Australian currency. A downloadable fact sheet on Australian coin history is accessible from selected pages within the slideshow.

Online

The First Fleet - dataset collections

The dataset provides information about 780 of the convicts transported to Australia on the First Fleet ships 'Alexander', 'Charlotte', 'Lady Penrhyn', 'Friendship', 'Prince of Wales' and 'Scarborough' in 1788. The dataset includes information on items such as the convict's name, occupation, crime, date of trial and term ...

Online

Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

The bridge challenge

This interactive challenges students to select the most appropriate bridge design for four different sites including considering size, shape and building materials. The interactive is supported with information on the basics of bridge design.