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Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Online

TIMES Module 3: Measurement and Geometry: time - teacher guide

This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.

Online

Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

Online

Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Online

MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

Interactive

Racing game with one die

This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...

Video

Decimals and fractions

This is a video demonstration of converting decimal fractions to simplified fractions. In the commentary, the presenter highlights the relevance of understanding and applying place value concepts, including the efficiency in initially interpreting the fractional part of the decimal fraction as a single fraction. Practice ...

Interactive

Number patterns

This is a five-page HTML resource about solving problems with number patterns. It contains two videos and six questions, one of which is interactive. The resource discusses and explains solving problems with number patterns to reinforce students' understanding.

Interactive

Spinner

This is an interactive resource that investigates experimental and theoretical probability based on a spinner. The student can select the number of segments on the spinner and simulate spinning the spinner with a mouse click. The outcome of each trial is recorded in a table along with a comparison between the cumulative ...

Online

TIMES Module 14: Number and Algebra: fractions - teacher guide

This is a 16-page guide for teachers that provides an introduction to fractions. It covers ordering, the four basic arithmetic operations, cancelling, writing in simplest form, the use of the area model for multiplication and the use of the number line for ordering, adding and subtracting. A history of the development of ...

Online

TIMES Module 10: Number and Algebra: division of whole numbers - teacher guide

This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.

Online

TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

Interactive

Arithmetic four

This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...