Close message Scootle has stopped supporting resources that use the Adobe Flash plug-in from 18 Dec 2020. Learning paths that include these resources will have alerts to notify teachers and students that one or more of the resources will be unavailable. Click here for more info.

Search results

Listed under:  Education  >  Learning  >  Learning processes  >  Collaborative learning
Listed under:  Education  >  Learning  >  Learning strategies  >  Collaborative learning
Interactive

Waking up in Indonesia

This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Indonesian courses. Students work collaboratively to research a topic of cultural interest in Indonesia and make a presentation (digital and/or ...

Interactive

Waking up in Japan

This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Japanese courses. Students work collaboratively to research a topic of cultural interest in Japan and make a presentation (digital and/or face-to-face) ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Online

Primary mathematics: open-ended tasks

These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...

Online

Secondary mathematics: using real data

These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...