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Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

Online

Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

NGV Asian art

This is a series of PDF and multimedia resources that illustrate and interpret examples of Asian art. Intended primarily for teachers of Foundation through to year 10, the series consists of c.45 two-page PDFs with text and images that include paintings, ceramics, textiles, and sculptures, and 11 multimedia resources that ...

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Interactive

The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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Commemorating Anzac through engaging learning

This resource supports quality teaching and learning through specific curriculum learning opportunities to engage students, as well as enhancing whole school and community interactions and events commemorating Anzac. Part of the Bringing communities together series in response to the NSW State Anzac Centenary.

Online

Research and adopt a veteran

This resource guides teachers through the process of researching the historical records of a Australian First World War veteran. School communities are encouraged to 'adopt' a local veteran. Part of the Bringing communities together series in response to the NSW State ANZAC Centenary.

Online

Journey’s end

This is website about emigrants arriving by boat to Victoria in the 19th and early 20th century. The resource has three sections: Introductory information; Story Objects; and Story Education Resources. There are 21 Story Objects, including a video and images with captions that depict the journey and way of life at this ...

Online

Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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Yulunga: kangaroo

Imitation activities were a favourite and popular activity for children everywhere. In one activity children would copy the actions of the kangaroo. This is a jumping relay race based on the actions of a kangaroo jumping. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a ...

Online

Yulunga: inkanyi

Although not a universal activity, athletic events were common. In a part of central Australia the children would have running races together. The race was a cooperative effort. According to age, running speed and fitness levels, runners started at different distances and all players attempted to finish together. This activity ...

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Yulunga: tarnambai

Although not a universal activity, athletics-type events were common. On Tiwi (Bathurst) Island the children collected the seed heads of the ‘spring rolling grass’ (Spinifex hirsutis) that grew on the sand hills near the coast. These were taken to the beach and released. The children allowed these to be blown along by the ...

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Yulunga: kamai

Using a length of twine, adult women and young children of both genders often amused themselves for hours at a time with cat’s cradle (string-figure games). These were played almost everywhere throughout Australia and also in the Torres Strait. In some areas older boys and adult men also played these games. Elaborate figures ...

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Yulunga: gorri

Bowling-ball or disc games were played by Aboriginal boys and men in all parts of Australia. A piece of rounded bark (disc) was rolled by one of the players for the other boys to use as a target for their short spears. A version of this activity is still played in the Kimberley area and Northern Territory (and perhaps elsewhere) ...

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Yulunga: kalkadoon kee'an

In areas of north Queensland, a game of throwing skill was played. A large bone, such as an emu shinbone (with twine attached to it) was thrown over a net (used to catch emus) into a pit or hole. Considering the distance to the hole, great skill was required to correctly aim the bone and ensure that it did not touch the ...

Online

Yulunga: kolap

This object-throwing game was observed being played on Mer Island in the Torres Strait region in the nineteenth century. More recent versions have also been observed. A game based on throwing accuracy. Teams of one to two players throw objects, attempting to make them land on a target on the ground. The Yulunga: Traditional ...