Close message Scootle has stopped supporting resources that use the Adobe Flash plug-in from 18 Dec 2020. Learning paths that include these resources will have alerts to notify teachers and students that one or more of the resources will be unavailable. Click here for more info.

Search results

Online

MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

Interactive

MoneySmart: Teaching resources for VET

ASIC's Be MoneySmart is an online training resource for VET students and senior high school students. It helps students to develop money management skills which support their future careers in small business or as contractors. It consists of five online modules: Saving, budgeting and spending; Personal tax; Superannuation; ...

Online

Introduction to binary

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

Online

Peripherals

In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.

Online

Makey Makey boards

In this sequence of lessons students explore how electrical energy can be transferred and transformed in electrical circuits, using Makey Makey boards as the basis for experimentation and recoding of data.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Online

Eco-calculator

In this sequence of lessons students make a paper prototype of an eco-calculator to demonstrate human impact on the environment and suggest changes in behaviour. This is an unplugged activity with an opportunity to extend learning to create a digital solution using Scratch.

Online

Class blog

Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.

Online

Put the user in user interface

In this lesson sequence students investigate the importance of quality design and design principles in creating an efficient and effective user interface.

Online

Making maths quizzes 2: Implementing a digital solution

In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.

Online

Talk to me!

In this lesson sequence that focuses on input devices, students are explore the possibilities and new types of functionality enabled by these technologies over time.

Online

A matter of style

In this lesson sequence students using the Zen Garden website, reflect on criteria for effective design. They then explore the benefits of stylesheets in separating style and content and to learn to how use them.

Online

Secret messages and codes

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of data representation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Explore ways to represent data using the context of secret messages.

Online

Using binary to create on/off pictures

Students develop an understanding of how computers store and send digital images and they are able to represent images in a digital format.

Online

Animal adaptations

Students explore aspects of animal adaptation prior to applying their knowledge to construct their own digital creature using littleBits electronic sets.

Online

Data detective

In this sequence of lessons students conduct a simple survey to collect, organise and present data. In doing so, they demonstrate their understanding of how to use patterns to represent data symbolically.

Online

Clever computers

In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Online

Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.