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Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

Online

Buzzing with Bee-Bots

This learning sequence Buzzing with Bee-Bots can be used to develop foundation skills in computational thinking and to develop an awareness of personal experiences using digital technologies. Students follow and describe a series of steps to program a floor robot. They plan a route to program a robot to follow a path and ...

Online

Introduction to binary

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

Online

Data detective

In this sequence of lessons students conduct a simple survey to collect, organise and present data. In doing so, they demonstrate their understanding of how to use patterns to represent data symbolically.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Online

Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.

Online

Communicating safely online

In this sequence of lessons, use a game to explore the nature of personal information, how data can be recorded to reflect individual identity and how students might protect their personal information.

Online

Making maths quizzes 1: Plan and test our programs

In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.

Online

Making maths quizzes 2: Implementing a digital solution

In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.

Online

Make a law: House of Representatives

Discover how bills—proposed laws—are introduced, debated and voted on in the House of Representatives by turning your class into a Parliament and doing it yourself! This lesson plan outlines the steps to run a role play in the classroom and includes a video illustrating the process, teacher notes, class preparation and ...

Online

How do you make a difference?

In this learning sequence, students determine improvements they would like to see in public transport. They research ways of suggesting improvements to public transport authorities and other decision makers, and prepare letters and emails for this purpose. They prioritise future improvements and develop arguments to support ...

Online

Voting in the classroom

This is a learning module that develops practical skills in teaching electoral education as part of the Civics and Citizenship Curriculum. The module includes background information and a step by step guide to running an election. Aligned to the Australian Professional Standards for Teachers, the module provides one hour ...

Online

Make a law: Senate

Discover how bills—proposed laws—are introduced, debated and voted on in the Senate by turning your class into a Parliament and doing it yourself! This lesson plan outlines the steps to run a role play in the classroom and includes a video illustrating the process, teacher notes, class preparation and plans for making the ...

Interactive

The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

Online

Wolf Klaphake, 1900-67

This is a collection about Wolf Klaphake, a scientist and inventor who migrated to Australia from Germany in 1935 and was interned for four years during the Second World War. The collection is introduced by Klaphake's internment camp identity card, seen here, which links to a richly documented 'Uncommon lives' showcase ...

Online

Dhakiyarr Wirrpanda, 1932-34

This is a collection of primary and secondary sources about Dhakiyarr Wirrpanda, a Yolgnu elder from north-east Arnhem Land and the first Indigenous Australian whose case was considered by the High Court. The collection is introduced by the newspaper cuttings, seen here, which link to a richly documented account of the ...

Online

Cats, Dogs and Us: Lesson Plans (years 5-6)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of seven lesson plans, two worksheets, ...

Online

Sensory Experience

This is a website about how the treatment and mainstream understanding of deaf and blind people has changed overtime. The resource has three sections: Introductory information; Story Objects; and Story Education Resources. There are 16 Story Objects that tell the stories of individuals, events and artefacts of deaf and ...