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Piñata Party Hundreds (3-digit place value) - ABC Education

As a team, use your knowledge of hundreds, tens and ones place values to help the goats release the treats from the piñata and have the GOAT party!

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Nominate resources - Pest

Digital platforms can benefit a student’s education in many ways, but as these platforms change the relationship between home and school, children’s personal information may be impacted.

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Learning a language helps students better understand others in an increasingly diverse Australia - ABC Education

Studying a language allows one to see deeper cultural patterns that aren't necessarily accessible through learning about different foods, festivals and cultural traditions.

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ESA TEST - Nominate resource 16.04.24

Many wonderful institutions have educational resources to help schools commemorate Anzac Day, each offering a different way to engage primary and secondary students with Anzac history. Here are ten free resources for students, teachers, parents and anyone else interested in learning more about the Anzacs.

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The importance of mental health and wellbeing literacy within the classroom - ABC Education

Young people’s mental health and wellbeing can affect their learning and behaviour. ABC Education’s resources can help empower students with strategies that help.

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Immigration in Regional Victoria - ABC Education

Since the gold rush of the 1850s, regional Victoria has become home to people from all around the world.

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KT ESA

ABC Education and Melbourne Water have launched a series of classroom resources to teach primary students all about the water cycle, waterways and wastewater.

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ESA PEST - nominate 22.04.24

Damien O’Brien’s innovative approaches to learning are making an impact on students in a remote NT community and the broader education community.

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Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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ICT and Digital Technologies

A topical question and key consideration for schools is what’s the relationship between ICT Capabilities and Digital Technologies and how do they differ. The following resources can help clarify this. They are provided on The Digital Technologies Hub, a website that supports schools in engaging with the Australian Curriculum: ...

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.