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Commemorating Anzac through engaging learning

This resource supports quality teaching and learning through specific curriculum learning opportunities to engage students, as well as enhancing whole school and community interactions and events commemorating Anzac. Part of the Bringing communities together series in response to the NSW State Anzac Centenary.

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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Interactive

The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

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Forgotten heroes

This resource (an ‘education pack’) is a 29-page PDF about Aboriginal and Torres Strait Islander men and women who joined the Australian Armed Services during times of war. The education pack is introduced by background notes, and is organised in three main sections: Early Years; Primary Years; and Middle Years. Each section ...

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Immigration in Regional Victoria - ABC Education

Since the gold rush of the 1850s, regional Victoria has become home to people from all around the world.

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NGV Asian art

This is a series of PDF and multimedia resources that illustrate and interpret examples of Asian art. Intended primarily for teachers of Foundation through to year 10, the series consists of c.45 two-page PDFs with text and images that include paintings, ceramics, textiles, and sculptures, and 11 multimedia resources that ...

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Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

Interactive

Languages online: Indonesian section 01: greetings

This set of interactive activities from the Languages online resource introduces students to the culturally appropriate greetings and farewells for different times of day and situations. Activities include pronunciation drills, matching the appropriate greeting with the correct speaker, listening to greetings expressed ...

Online

Real Chinese - Mini-guides - Chinese tones

This is a mini-guide and linked game to the use of tones in Chinese. The mini-guide uses Pinyin accompanied by Chinese audio and a simple explanation of each tone and how it is produced. The resource explicitly explains what tones are, how many tones are used and why they are important to Chinese. The linked tone game practises ...

Online

Real Chinese - Mini-guides - Pinyin

This is a mini-guide with linked games to the use of Pinyin in Chinese. The resource describes what Pinyin is and why it is used in Chinese as well as an explanation of the use of consonants and vowels. The mini-guide makes comparisons to letters and words used in English to assist users with their pronunciation of the ...

Online

Real Chinese - Mini-guides - Chinese characters

This is a mini-guide with a linked game to the use of characters in Chinese. The resource provides detailed explanations on what characters are, the importance they play in Chinese culture, and the change from traditional to simplified characters. It demonstrates how characters have derived from pictographs and evolved ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.