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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Online

Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.

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Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

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Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Activity: biodiversity is more than the sum

This is a web resource that provides a teacher guide for student activities about biodiversity. The teacher guide provides lesson plans for the activities involving research, presentation of findings and peer assessment, and includes background information about biodiversity as well as a list of suggested research topics. ...

Online

Why does the cacao tree need a tropical rainforest to grow?

This is a teaching-learning resource containing teaching strategies and student activities that support an investigation of the requirements for the survival of plants, focusing on cacao plants, the growing conditions of the biomes and bioregions in which they thrive, and how these can be affected by human activity. The ...

Online

How is a frog able to swim in trees?

This is a teaching-learning resource containing teaching strategies and student activities about the dependence of plants and animals on each other and the environment for survival. The resource has seven tabs, six of which are relevant. The first four set out the steps in the suggested pedagogical sequence and include ...

Online

Birds and coffee

This is a teaching-learning resource containing teaching strategies and student activities that support an investigation into the impact of different coffee production methods on biodiversity and, in particular, on migratory birds. The resource has seven tabs, six of which are relevant. The first four tabs set out the suggested ...

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Commemorating Anzac through engaging learning

This resource supports quality teaching and learning through specific curriculum learning opportunities to engage students, as well as enhancing whole school and community interactions and events commemorating Anzac. Part of the Bringing communities together series in response to the NSW State Anzac Centenary.

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Wilderquest

This is a multi-faceted resource exploring six types of New South Wales environments – desert, alpine, woodlands, rainforest, coast and town – and their plants, animals and people. Intended for children in the lower and mid-primary years and their teachers, the major part of resource consists of four open access elements. ...

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Exploring inputs and outputs

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore inputs and outputs using a circuit board, electronic kit ...

Online

Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.