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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

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Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

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TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

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TIMES Module 3: Measurement and Geometry: time - teacher guide

This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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Always, sometimes, never

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

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Upskilling Kimberley Aboriginal Teaching Assistants

This teacher resource describes how the Catholic Education Office of Western Australia worked to support its Aboriginal Teaching Assistants (ATAs) to undertake approved study programs to improve their knowledge, skills and competencies so that they could meet the needs of Aboriginal students and their families in the school ...

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Getting Ready in Numeracy intervention program

This teacher resource describes a numeracy intervention strategy, Getting Ready in Numeracy (GRIN). Tutors in Victoria worked with small groups to improve numeracy outcomes for students who had been identified as falling behind in mathematics. The resource describes the method used for primary and secondary students and ...

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Coaching Initiatives

This teacher resource describes the success and wider applicability of coaching strategies implemented in government primary and secondary schools in Victoria. Organised in nine sections: Summary; Target student group; Method; Results; Next steps; Lessons learned; Research base; Further reading and links; and Contacts, ...

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Literacy and Numeracy Pilot in low SES school communities

This teacher resource describes a pilot implemented in 76 public schools in Victoria, including primary, P-12, and secondary schools in two rural and regional and two metropolitan clusters. The pilot aimed to improve the literacy and numeracy of students in low socioeconomic status communities. This included new arrivals, ...

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Evidence Based Observations and Coaching

This teacher resource describes an extended professional learning program implemented in 38 Victorian independent schools using evidence-based observations (EBO) as the basis for in-school teacher coaching to improve students' literacy and numeracy. Organised in nine sections: Summary; Target student group; Method; Results; ...

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YuMi Deadly Mathematics Professional Learning

This is a teacher resource about a project to provide professional learning to teachers on the YuMi Deadly Maths program, designed to improve mathematics learning for F-9 students in Aboriginal and Torres Strait Islander and low-socio-economic status schools. A method section describes key teaching strategies including ...

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Careers with Maths: STEM Teacher notes

The Careers with STEM Teacher Notes are for teachers, careers counsellors, parents, STEM-based institutions, or mentors that could use the guides to expose and inspire students towards STEM careers.

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Time match (Quarter hour)

This is a printable board game for students to practise matching analogue clock times to digital or words. Times are presented in quarter hours for example 5:15 or quarter past five. The game includes instructions.

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Careers with Maths and Economics: STEM Teacher notes

The Careers with STEM Teacher Notes are for teachers, careers counsellors, parents, STEM-based institutions, or mentors that could use the guides to expose and inspire students towards STEM careers. Use the STEM + X activities grid to provide a variety of student activities across a wide range of ‘X’ categories, while developing ...

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Intro to programming

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...