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Days and months

This is a collection of digital activities and printable worksheets for the Italian language curriculum introducing the days of the week, the months, and festivities such as Pasqua and Ferragosto. Activities are mostly in cultural contexts that include what people do, where they go and what they celebrate on specific days. ...

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Best friends

This collection of interactive and printable resources introduces ways of describing best friends and using time adverbs such as soon, later, today, tonight and tomorrow to say when people are arriving. It focuses on using the expressions 'il mio migliore amico' or 'la mia migliore amica' and developing their use in simple ...

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Favourite pastimes and pets

This collection of interactive and printable resources introduces ways of making invitations and suggestions, and describing favourite games, sports and pets. It focuses on the core questions 'Cosa ne dice se ...?' and 'Cosa possiamo fare?', and uses a variety of hobbies ('calcio', 'al computer') associated with verb 'giocare'. ...

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Revision: numbers 11-20, age, family

This collection of digital and printable resources revises numbers 11 to 20; the functions for how to ask and say your age; and the vocabulary for family members. It begins with drills to consolidate students' receptive skills (listening and reading) and continues with productive skills (writing and possibly speaking). ...

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Revision: introductions, descriptions, addresses

This set of interactive and printable resources provides an overview and summary of the vocabulary and language functions to introduce and describe people, including name, surname, age, address, favourite pet and colour. It provides a variety of descriptive texts, including ID cards and presentations. Translations, solutions ...

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Stationery items

This is a collection of digital activities and printable worksheets for the Italian curriculum that introduces how to name, describe and share common classroom stationery items, and how to say how much they cost in euros. It focuses on simple descriptive texts (for example, 'La penna è rossa'), and on the questions 'Mi ...

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How are you?

This is a collection of digital activities and printable worksheets that introduces the language functions to ask how people are and respond accordingly. It builds on pronunciation and writing drills, and extends to using the basic functions in simple informal exchanges. Translations, solutions and flashcards for essential ...

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Colours: describing hair and eyes

This collection of interactive and printable resources introduces the words for colours, and the functions to describe people's hair and eyes. It focuses on core questions and answers: 'Come sono i tuoi capelli - i tuoi occhi?', 'Ho i capelli - gli occhi ...' and 'Com'è ...?' Translations, solutions and hints throughout ...

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Writing letters

This collection of interactive and printable resources introduces ways of writing simple letters, the nature of Italian addresses and common written correspondence niceties. It features writing a personal introduction and responding to one. The resources are based on placing set expressions in the correct position in letters; ...

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What grade are you in?

This collection of digital and printable resources introduces students to asking about and saying where they go to school and what grade they are in. It provides pronunciation drills followed by matching and write-in exercises that focus on using the vocabulary in basic sentences. It also includes a game to discover a secret ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Travel safe

In this series of lessons, students use a basic programming language to design and create an app for younger students to encourage them to use public transport safely. They explore basic user-interface principles and take into account aesthetics and the development of a positive user experience. Their goal is to create ...

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Careers with Maths: STEM Teacher notes

The Careers with STEM Teacher Notes are for teachers, careers counsellors, parents, STEM-based institutions, or mentors that could use the guides to expose and inspire students towards STEM careers.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Careers with Mathematics and Economics

These three maths posters show students some of the amazing ways maths is used everyday, and the awesome careers they can pursue with maths. With themes covering Making your own mark, Find a career path, and Why study maths? The posters are inspiring additions to any maths classroom, library or educational space, along ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Create an app or game

This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...