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Interactive

Discovering democracy: making a nation

Interact with a slideshow of images and text to explore the similarities and differences between the political systems of Australia and the United States of America. Complete a related task.

Interactive

Fish market

Buy and sell fish in trading markets in a range of Australian and New Zealand cities. Compare market prices, supply and demand. Get to know other traders to find the best deals and discover new markets. Find a rare fish. Maximise your profit and reputation as a smart trader. This learning object is the last in a series ...

Interactive

Discovering democracy: stories of the people and rulers

Explore types of governance such as absolute monarchy, Athenian democracy and representative democracy by interacting with a slideshow of images and text. Complete a related task.

Interactive

Discovering democracy: democratic struggles

Interact with a slideshow of images and text to explore the influence of the Chartist movement in Britain on the miners' struggles at the Ballarat goldfields, and the development of democratic ideas in Australia.

Interactive

Discovering democracy: the people make a nation

Interact with a slideshow of images and text to explore the controversies that the colonies needed to deal with before they could agree on a federated Australia. Investigate the library to find out more about the different views about trade, immigration, transport, defence and rivers. Examine the rivalries among the colonies ...

Online

Secondary mathematics: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...

Online

Secondary mathematics: using real data

These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...