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Koorie Cross-Curricular Protocols for Victorian Government Schools

The Koorie Cross-Curricular Protocols for Victorian Government Schools are applicable to schools intending to develop activities that involve the use of Koorie cultural expressions, including stories, songs, instrumental music, dances, plays, ceremonies, rituals, performances, symbols, drawings, designs, paintings, poetry, ...

Online

Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

Online

MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Online

Communicate ideas and information

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...

Online

Intro to programming

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Online

Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Fraction fiddle: hit the apple

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...

Interactive

Wonderful words, creative stories: pets

Add descriptive words to two simple sentences about a cat and a fish to make the sentences more interesting. Substitute different descriptive words in each sentence. Notice how your choice of words affects the animations for the sentences. Use your two lively sentences as the start and ending of an imaginative story. Check ...