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Video

Ladybirds

This program encourages people to observe and identify ladybirds in their own backyard. There is the potential to discover a new species or identify an introduced and harmful member of this group of insects.

Video

Kristian Lang

This 5 minute video segment from Catalyst promotes discussion about the nature and processes of science. Kristian Lang is a science-mad primary school student who won 1st prize in an International Science Film Festival competing against students of all ages right up to university level. He conveys an infectious passion ...

Video

Daniel O'Doherty

This 5 minute video segment from Catalyst describes how a school student conducted his own scientific investigation. Daniel O'Doherty was intrigued to find out what was the carbon impact of travel to and from school each day, and what could be done to reduce this impact. His project won the 2008 Action Against Climate Change ...

Video

Robot biomimicry

This 9 minute video segment from Catalyst shows how inspiration from the world of animals has helped in the mechanical design of robots and adhesive materials.

Video

Series Circuits

In this simulation students select and move a battery, switch and two light bulbs to positions around a circuit so that the light bulbs are in series with each other. Students receive feedback if their circuit is not a functioning series circuit. Students drag and drop a battery, switch, and two light bulbs into position ...

Interactive

Languages online: sentence game maker

This respurce is a tool students can use to make an interactive sentence game. The game involves sentences that have one or more words missing and a number of possible 'answer' words. The player must select the correct answer words to complete the sentences by either dragging and dropping or ‘shooting' the words in the ...

Interactive

Languages online: matching game maker

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

Interactive

Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

Interactive

Invictus Games Sydney 2018 – Stage 3 – Adaptive sports and games

Everyone can play. That's the message in this Stage 3 unit on adaptive and inclusive sports and games. Adaptive sports are not just for people with a disability, in fact adaptive sports make important changes that allow everyone to play in a fair and fun way. Learn about some of the adaptive sports played at the Invictus ...

Interactive

Adaptations and Survival

Students use this resource consisting of eight slides with diagrams, written explanation and voice-over to understand how different organisms are adapted to survive in their habitat. There is a two-question quiz and a summary slide.

Interactive

experiMENTALS: Recycling plastics and glass

This resource contains suggestions for students about the process of using the internet to do research recycling in their local area. Help save the planet and teach your family how to become better at recycling.

Interactive

Stopping Distances: animation

Students use this resource consisting of a webpage in which students can vary either the vehicle (car or truck) and the road surface (dry, wet, icy) to explore the effect on stopping distance. This could be used as an introduction to friction.

Interactive

Aim to sustain: A world of difference

Students explore what is happening at an individual, community and global level and plan actions they will take. These may range from taking a quiz to sharing knowledge about being 'green' at home, through to planning a conference session to deliver to other students. The resource includes videos, SMART notebooks, worksheets ...

Interactive

experiMENTALS: Magic potion

This resource contains a materials and instruction list and brief explanation for students about the process of dropping dry ice into food coloured water. Safety regulations should be checked and followed.

Interactive

experiMENTALS: Keys on a shoelace

This resource contains a materials and instruction list and brief explanation for students to show that keys on a shoelace can do some unexpected things.

Interactive

Syllabus bites: Electricity

This resource is designed to support science teachers in addressing concepts in electricity in the BOS NSW Syllabus for the Australian Curriculum in Science - Stage 3. Making decisions about the use of electricity is approached from an understanding of circuits, sources and sustainability.

Interactive

Aim to Sustain

Students identify and explore ways in which human activity can threaten biodiversity and the health of our planet. Students are encouraged to take positive action to promote sustainability. The four resources: Get the message, Help a habitat, Alien invaders and A world of difference include videos, SMART notebooks, worksheets ...

Interactive

Aim to sustain: Alien invaders

Students examine and respond to information on introduced species and their impact on the Australian environment. The resource includes videos, SMART notebooks, worksheets and links to further interactive resources. Students have the opportunity to compose and present persuasive texts. The resource includes support notes ...

Interactive

Science under the microscope

A student-focused mobile web application that tests students? knowledge of the NSW Science curriculum. It will reuse videos and other components of 2010 Murder under the Microscope (Shockwave on the Shoreline) to provide a series of clues that unfold as the student answers science questions correctly. After receiving all ...

Interactive

Energy game: SMART Notebook

Interactive game to be played following the 'What is energy?' Notebook and assessing students' knowledge of energy sources - renewable and non-renewable and the possible effect on the environment. The game may be played by two groups on IWB, or pairs of students on a computer.