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experiMENTALS: Trumpet straw

This resource contains a materials and instruction list and brief explanation for students about the process of making a straw that can produce vibrations when blown through.

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experiMENTALS: Relightable candle

This resource contains a materials and instruction list and brief explanation for students about the process of relighting a candle. This activity is most likely to be done as a teacher demonstration for safety and classroom management reasons, particularly at primary school level. Do this experiment to learn how a candle ...

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Pitfall Game

Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.

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Writers Talk 2007

A resource for primary and secondary students that features ten award-winning writers from the 2007 Sydney Writers' Festival. The resource explores each author's books, background, beliefs and approaches to writing, and includes advice for young writers. Video interviews of each author are accompanied by a biography, bibliography. ...

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experiMENTALS: Energy in soft drinks

This resource contains information about how to calculate the amount of sugar and number of kilojoules in soft drink and fruit juices and brief explanation for students the effect of consuming too much sugar.

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Catchment Detox

Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.

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experiMENTALS: Spooky slime

This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.

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experiMENTALS: Gravity defying wheel

This resource contains a materials and instruction list and brief explanation for students about the process of demonstrating resistance to change in a spinning a bike wheel to observe the principles of a gyroscope.

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Ecospace

A resource for Stage 3 students called Ecospace which takes students on a journey through the design process, requiring them to explore a real space in their immediate learning environment and to show a real school audience how improvements could be made.

Video

Finding farms: teacher video

This video supports the unit of work by the same name. Presented by a classroom teacher who has trialled the unit the video reflects on the inquiry based pedagogy and the unit's value in terms of curriculum alignment and student engagement.

Video

Discovering past methods of food and fibre production: teacher video

This video supports the unit of work by the same name. Presented by a classroom teacher who has trialled the unit the video reflects on the inquiry based pedagogy and the unit's value in terms of curriculum alignment and student engagement. The teacher discusses the opportunities the unit offers to engage with the cross-curriculum ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Sustainable travel

In this sequence of learning, students design and pitch ideas for an app that informs users of the cost associated with various forms of transport. They investigate the costs and environmental impact of forms of transport, including public transport. They then explore ideas for designing an app to allow commuters to track ...

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Home energy use

Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.