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Online

Activity: biodiversity is more than the sum

This is a web resource that provides a teacher guide for student activities about biodiversity. The teacher guide provides lesson plans for the activities involving research, presentation of findings and peer assessment, and includes background information about biodiversity as well as a list of suggested research topics. ...

Online

Little J & Big Cuz

These resources provide support for Early Years (K-2) educators with ideas and options for including Aboriginal and/or Torres Strait Islander knowledge, understanding and skills in their teaching and learning programs. A filter is provided to guide teachers to resources which relate to specific learning areas and/or year ...

Interactive

Sites2See – the chocolate supply chain

Online resources about supply chain management in chocolate production. Includes influences such as globalisation, technology and government policies and examines operations processes including inputs, transformation processes and outputs.

Interactive

Sites2See – ethics and the chocolate business

One page resource that addresses NSW Stage 6 Business Studies syllabus outcomes. It looks at aspects of operations and corporate social responsibility using the chocolate industry as a focus.

Interactive

Ross Gittins

This 2007 interview with Ross Gittins gives students the opportunity to learn to examine how work and economic choices affect quality of life, assess the impacts of changes in the workforce, especially based on gender and age, examine economic issues, costs of and strategies for solving specific economic problems, learn ...

Interactive

MoneySmart: Fun Day Out

This learning object helps students to create a simple financial plan. Students create a plan for a class excursion within a budget of $25.00 per head. Students choose between three excursions and then select items of different values including mode of travel, food and activities to keep within their budget. The learning ...

Interactive

MoneySmart: MilbaDjunga - how can I start my own business?

The MilbaDjunga secondary unit 'How can I start my own business?' is an interactive online unit developed to support teachers of Aboriginal and Torres Strait Islander students to teach consumer and financial literacy. It leads students through a step-by-step process to start a small business and is accompanied by teacher ...

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Interactive

Laptop wrap – colour by numbers

A page with a focus on binary and hexadecimal numbers and their relationship to colour displays. Contains supporting activities and links to resources.

Interactive

Opencourses Hub

The hub provides access to a wide range of resources developed to support remote Indigenous students. The resources employ multimodal learning frameworks to improve student engagement and overcome literacy barriers in order to provide a positive learning experience for Year 8 – 12 students while building students' self-confidence ...

Interactive

Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

Online

MoneySmart: Hey! Let's have a big day out!

This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...

Online

MoneySmart: Advertising detectives

In ASIC's MoneySmart Teaching Advertising detectives students will become detectives in a bid to help solve an alarming case of advertisements influencing children to buy or want a product. Students will investigate the different gimmicks/tricks used in advertising, how they target children and how their effect can be minimised. ...

Online

MoneySmart: Never too young to be MoneySmart with clothes

In ASIC's MoneySmart Teaching Never too young to be MoneySmart with clothes students will investigate the influences on 10 to 12 year old consumers when selecting clothes and accessories. Students will share stories about their choice of clothes and accessories and what influences them when making purchases. They will collect ...