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Sustainable transport – sustainability action process (Years 3–6)

This sustainable transport learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

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Prisms and pyramids - years 5 and 6

This is a website providing four activities to develop students' familiarity with three-dimensional shapes, in particular prisms and pyramids. The resource focuses on assisting students to use geometrical language to describe prisms and pyramids, understand their properties and construct geometrical models. The activities ...

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Crafting persuasive arguments

Develop persuasive arguments for a primary debate using the PEEL model.

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Snapseed - Google Play app

Retouch, adjust perspective and re-edit your photos with this photoediting tool. Free when reviewed 26/5/2015

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Impressive impromptus

Do you think impromptu speaking is impossible? Learn how to captivate your audience and make the most of your speaking opportunities and how to deliver impressive impromptus.

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It all 'ads' up!

Students create and explore advertising jingles.

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Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

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Discovering definitions

Learn how to define the topic in a primary school debate.

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Painting pictures with words

Learn about the art of performance poetry and compose your own slam poem.

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Characterisation in debates

Students learn how to use characterisation and descriptive language in debating.

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Languages online: matching game maker

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

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Perspectives on Kamay

This resource explores the perspectives of the Aboriginal people of Kamay Botany Bay and the men aboard the HMB Endeavour upon their meeting in 1770. It will also help students to understand the history of Australia's Aboriginal peoples and why their stories of the past are equally important to hear. Note to Aboriginal ...

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Languages online: comprehension task maker

Students can use this tool to create an interactive comprehension activity based on a text. The text can be up to 20 pages long and can include images and sound as well as print. Up to 20 true/false or multiple-choice comprehension questions can be included. The tool also provides three files for the student and teacher ...

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That's debatable

Learn how to construct an effective rebuttal for a primary debate.

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Making waves with Hokusai

Students create artworks and poetry inspired by the works of Japanese artist Katsushika Hokusai.

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Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

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Endeavour to persuade

This resource is designed to guide Year 3 to Year 6 students in the art of persuasive writing, based on responses to information texts and their own research on specific topics. The information texts used in this resource were written as part of the commemoration of the visit of HMB Endeavour to Kamay Botany Bay in 1770. ...

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Considering responsibility in debates

Students learn how to discuss responsibility when debating.

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Best manners

Develop student confidence in speaking in a debate.

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Deep diving into definitions

Explore definitions in debating from the negative team's perspective.