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Endeavour – eight days in Kamay

This learning and teaching resource provides a range of viewpoints and works to challenge current perceptions of the arrival of Captain James Cook and the HMB Endeavour at Kamay Botany Bay in 1770. It is an inclusive resource, placing value on the Aboriginal perspective to "balance the history books" by looking both from ...

Interactive

Crafting persuasive arguments

Develop persuasive arguments for a primary debate using the PEEL model.

Interactive

Impressive impromptus

Do you think impromptu speaking is impossible? Learn how to captivate your audience and make the most of your speaking opportunities and how to deliver impressive impromptus.

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Discovering definitions

Learn how to define the topic in a primary school debate.

Interactive

Painting pictures with words

Learn about the art of performance poetry and compose your own slam poem.

Interactive

Languages online: matching game maker

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

Interactive

Perspectives on Kamay

This resource explores the perspectives of the Aboriginal people of Kamay Botany Bay and the men aboard the HMB Endeavour upon their meeting in 1770. It will also help students to understand the history of Australia's Aboriginal peoples and why their stories of the past are equally important to hear. Note to Aboriginal ...

Interactive

Languages online: comprehension task maker

Students can use this tool to create an interactive comprehension activity based on a text. The text can be up to 20 pages long and can include images and sound as well as print. Up to 20 true/false or multiple-choice comprehension questions can be included. The tool also provides three files for the student and teacher ...

Interactive

Stories without words

Learn how Australian story-teller, artist and academy award winner, Shaun Tan uses emotive illustrations to tell a story. You will also create your own character and tell a story using illustration.

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That's debatable

Learn how to construct an effective rebuttal for a primary debate.

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Making waves with Hokusai

Students create artworks and poetry inspired by the works of Japanese artist Katsushika Hokusai.

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Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

Interactive

Endeavour to persuade

This resource is designed to guide Year 3 to Year 6 students in the art of persuasive writing, based on responses to information texts and their own research on specific topics. The information texts used in this resource were written as part of the commemoration of the visit of HMB Endeavour to Kamay Botany Bay in 1770. ...

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Best manners

Develop student confidence in speaking in a debate.

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Find your voice

Students learn about, compose and perform slam poetry.

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Fun with flowers

Students discover the creative and scientific art of botanical illustration and respond to the drawing through poetry and music.

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Invictus Games Sydney 2018 – Stage 3 – Adaptive sports and games

Everyone can play. That's the message in this Stage 3 unit on adaptive and inclusive sports and games. Adaptive sports are not just for people with a disability, in fact adaptive sports make important changes that allow everyone to play in a fair and fun way. Learn about some of the adaptive sports played at the Invictus ...

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Roles and rules of debating

Students explore debating rules and the role of each speaker.

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How to use indirect speech

This resource focuses on how to use indirect speech correctly, with information, links and activities. This resource supports the Australian Curriculum in English K–10.

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Sites2See: How to communicate with aliens

Through the ages humans have used symbols and symbol systems to communicate with one another. Students are challenged to compile a message that could be understood by anyone in the world and possibly beyond.