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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Taronga Zoo - Rainforest heroes: iPad app

This iPad app provides an experience of Taronga Zoo's stunning Wild Asia rainforest trail. Guided by volunteer researcher Heidi Greentree and a GPS map, students create a PDF field report using the photographs they have taken, observations made and information collected. This can be emailed for further research and discussion ...

Interactive

Languages online: matching game maker

Students can use this tool to make their own interactive matching game. In this game there are two columns, each containing six lines. To complete the game a player must drag lines to connect matching sets of text in each column. The game designer can type in their own text or include voice recordings in each column. Included ...

Interactive

Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Interactive

Blood Plasma

Students use this resource consisting of nine slides with diagrams, written explanation and voice-over to identify some of the substances transported in the plasma. There is a two-question quiz and a summary slide.

Interactive

Studying Habitats

Students use this resource consisting of four slides with diagrams, written explanation and voice-over to understand the type of observations and measurements that need to be made when studying an ecosystem. There is a two-question quiz and a summary slide.

Interactive

experiMENTALS: Disappearing coin trick

This resource contains a materials, instructions and brief explanation for students about the process of rotating hands to make a coin seem to dislodge.