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Cats, Dogs and Us: Lesson plans (years 1-2)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of five lesson plans, three ...

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Be on the Safe Side Year 9-10 English

This is a unit of work that uses visual and multimodal texts to explore rail safety on and around the rail network. Specific topics include: evaluative language, persuasive text, comparing texts and the creation of a visual and multimodal campaign to promote rail safety. The resource includes: teacher notes, three learning ...

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Peripherals

In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.

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Class blog

Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.

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Bollywood spices up Aussie filmmaking

This learning sequence explores the global popularity of Bollywood, and how it has been incorporated in films by two Australian directors. Through analysis of two famous Bollywood films with ties to Australia, students refine their understanding of the genre's characteristics and develop an historic argument using the primary ...

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Activity: energy saving devices

This is a web resource about the symbols used on appliances and devices to indicate energy saving and energy rating. It provides a teacher guide and a student activity that prompts the student to carry out internet searches for images using the search terms 'energy saving' and 'energy rating' and to compare the results ...

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Shakespeare's Seven Ages of Man

The Seven Ages of Man is a monlogue from Shakespeare's play 'As You Like It' which is depicted in a series of stained glass windows at the State Library of NSW. Inspired by the text and the visual representation, a sequence of two activities guide students to write the 'Seven Ages of Women' and design stained-glass windows ...

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MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

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Cats, Dogs and Us: Lesson Plans (years 5-6)

This teacher resource is an International Fund for Animal Welfare (IFAW) resource designed to encourage students to examine the physical characteristics and natural behaviours of cats and dogs, and discuss the various ways we live with and care for cats and dogs around the world. It consists of seven lesson plans, two worksheets, ...

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Harvest of Endurance Scroll

This learning sequence explores the way of life of Chinese people who migrated to Australia and their contributions to Australia's economic and social development. Students examine the Harvest of Endurance scroll that depicts the vast visual history of the Chinese experience in Australia and complete a range of activities to.

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Exploring haiku

This learning sequence explores the structure and examples of Japanese haiku poetry. Students consider how compressed language can produce dramatic and unexpected effects by beginning with an interactive simulated writing experience and then conducting a deeper study of both classic and contemporary haiku.

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Indonesian Poetry and Translation

This learning sequence explores Indonesian poetry and translation. Students have the opportunity to interpret poems by listening, viewing and reading; explore poetry translation issues and poetry techniques; and develop inter-cultural awareness.

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MoneySmart: Light up the globe!

This unit of work will help students make an informed choice on which light globe to use from the wide range of light globes now available. Their choice will be based on cost, value for money, life span of globe, light output and energy used. Students will also gain an understanding of how light output and electricity (energy) ...

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Secret messages and codes

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of data representation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Explore ways to represent data using the context of secret messages.

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MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

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Outstanding Asian Australians

This learning sequence explores what is meant by the term being 'Australian'. Students research more precise definitions used when immigrants become Australian citizens and analyse contributions made by recent immigrants from across Asian nations.

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Clever computers

In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

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Home/school communications

In this lesson sequence, students use big data sets and school surveys, to design (and as an extension activity, make) a new digital communication solution for the school.

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Planting fruit and vegetables

In this sequence of lessons students grow a plant from seed, capturing each step and decision as an algorithmic process and recording data for future learning.

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Put the user in user interface

In this lesson sequence students investigate the importance of quality design and design principles in creating an efficient and effective user interface.