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ThinkKind lesson plan archive

This is a collection of lesson plans addressing the ethical treatment of animals and animal welfare. The archive includes lessons focusing the on animal welfare in food production, the treatment of animals in horse racing and the animal needs. Each lesson contains teacher notes and student resources and is aligned to the ...

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Getting started with sustainability in schools

This is a website to help teachers implement an Education for Sustainability (EfS) approach in their professional practice. The multi-layered site is organised into five main sections. The first (Steps) identifies four key EfS contexts and provides support for each, including 11 case studies and five teacher profiles that ...

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Lakes in Antarctica

Scientists are not complacent. We still have a lot to learn about the water cycle. The discovery of glacial lakes under the ice in Antarctica actively transporting water between reservoirs was a surprise. These lakes can be up to 3km beneath the ice sheets. The pressure of the ice above helps to melt the ice, forming lakes. ...

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Bob Brown recalls the launch of the Blue Streak, 2006

This is an edited sound recording of Bob Brown recalling the excitement in Woomera in South Australia at the intended first launch of a Europa Blue Streak rocket from the nearby rocket range in June 1964. He tells how hundreds of families gathered to watch, only to be let down when the launch was cancelled with just seconds ...

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Ian Ritchie describes the launch of the Blue Streak, 2006

This is an edited sound recording of Ian Ritchie recalling the first launch of a Europa Blue Streak rocket from the Woomera rocket range in South Australia on 5 June 1964. Ritchie, an engine technician at the range, tells of the noise at lift-off and how the first flight of the rocket was cut short. The recording was made ...

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Alexandra Shackleton discusses Ernest Shackleton, 2005

This is an edited sound recording of the Hon Alexandra Shackleton, grand-daughter of the Antarctic explorer Sir Ernest Shackleton. She recounts aspects of his leadership of a 1907-09 expedition to Antarctica, relating how, for the sake of the survival of his team, he abandoned his bid to be the first to reach the geographic ...

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Brian Manning recalls the Wave Hill walk-off, 2007

This is an edited sound recording of Indigenous rights activist Brian Manning talking about the Wave Hill walk-off in the Northern Territory in 1966, when Gurindji workers on the Wave Hill cattle station went on strike. Manning tells how he was involved in organising the walk-off, assuring the Gurindji that, unlike previous ...

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Creating a digital game

This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...