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Interactive

Water use and efficiency – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on water use and efficiency using the five step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive

Desmos Graphing Calculator - Google Play app

Plot functions, create tables, add sliders and animate your graphs. Touch points of interest on the graph to show maximums, minimums and points of intersection. Type in an equation and watch the calculator solve the problem. Free when reviewed on 12/5/2015.

Interactive

Number frames, by the Math Learning Centre - iTunes app

Addition and subtraction using an interactive bread frame. Encourages the use of different strategies to solve addition and subtraction problems. Drawing tools enables students to annotate work to show their understanding. Write equations with the text tool. Free when reviewed on 12/5/2015.

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

Interactive

Terms

An animated tutorial about terms and 'like' terms, followed by an interactive quiz.

Interactive

Syllabus bites – flipping and sliding

This is the third in a series of Syllabus bites related to transformations on the Cartesian plane. Students further their understanding of translation and reflection and explore relationships between these two transformations.

Interactive

Examples of Pythagoras' Theorem Part 2

An animated tutorial demonstrating the application of Pythagoras' theorem through some worked examples, followed by a interactive quiz.

Interactive

Money match

Match Australian money cards. Choose from four levels matching coins (6 cards), matching coins (12 cards), Matching coins and notes or matching values.

Interactive

Pay the price

This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.

Interactive

Treasure Map | Peg + Cat

Peg and Cat show how to measure when looking for buried treasure! See how they measure using informal units and solve problems along the way.

Interactive

Renovate, Calculate!

A student resource that explores the use of mathematics in the trades. Highly interactive investigations into ratio, areas of special quadrilaterals and right-angled trigonometry.

Interactive

Syllabus bites – speedy sliding

This is the first in a series of Syllabus bites related to transformations on the Cartesian plane aimed at Stage 4 Mathematics. Students find the coordinates of image points after translation. In doing so, they develop fluency in using coordinates and familiarity with the Cartesian plane, providing a basis for the investigations ...

Online

Yulunga: gorri

Bowling-ball or disc games were played by Aboriginal boys and men in all parts of Australia. A piece of rounded bark (disc) was rolled by one of the players for the other boys to use as a target for their short spears. A version of this activity is still played in the Kimberley area and Northern Territory (and perhaps elsewhere) ...

Online

Yulunga: kalkadoon kee'an

In areas of north Queensland, a game of throwing skill was played. A large bone, such as an emu shinbone (with twine attached to it) was thrown over a net (used to catch emus) into a pit or hole. Considering the distance to the hole, great skill was required to correctly aim the bone and ensure that it did not touch the ...

Online

Yulunga: kamai

Using a length of twine, adult women and young children of both genders often amused themselves for hours at a time with cat’s cradle (string-figure games). These were played almost everywhere throughout Australia and also in the Torres Strait. In some areas older boys and adult men also played these games. Elaborate figures ...

Online

Yulunga: kolap

This object-throwing game was observed being played on Mer Island in the Torres Strait region in the nineteenth century. More recent versions have also been observed. A game based on throwing accuracy. Teams of one to two players throw objects, attempting to make them land on a target on the ground. The Yulunga: Traditional ...

Online

Yulunga: weet weet

The throwing of the play-stick, commonly called the weet weet (‘wit-wit’) was a popular activity among Aboriginal people in some parts of Australia, and various contests were held. The weet weet was often referred to as the ‘kangaroo rat’, because when thrown correctly its flight resembled the leaping action of this small ...

Online

Yulunga: Bondi

The Australian Aboriginal and Torres Strait Islander people had many water and diving games, which were often indulged in at any convenient creek, waterhole or at the beach. In various parts of Australia, contests in diving, floating, remaining beneath the water, and many other aquatic activities, were undertaken. They ...