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Listed under:  Health  >  Psychology  >  Cognition  >  Thinking  >  Problem solving
Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Interactive

Join the circus

Learn about different circus skills and create a short performance.

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Syllabus bites: Electricity

This resource is designed to support science teachers in addressing concepts in electricity in the BOS NSW Syllabus for the Australian Curriculum in Science - Stage 3. Making decisions about the use of electricity is approached from an understanding of circuits, sources and sustainability.

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Sites2See: Aim to sustain

A page supporting learning for sustainability, with selected links to interactive resources, including videos, games and activities for K-6 students, teachers and parents. This resource relates to the 'Aim to sustain' resources produced for Stage 3 and 4 students.

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Aim to Sustain

Students identify and explore ways in which human activity can threaten biodiversity and the health of our planet. Students are encouraged to take positive action to promote sustainability. The four resources: Get the message, Help a habitat, Alien invaders and A world of difference include videos, SMART notebooks, worksheets ...

Interactive

Aim to sustain: Alien invaders

Students examine and respond to information on introduced species and their impact on the Australian environment. The resource includes videos, SMART notebooks, worksheets and links to further interactive resources. Students have the opportunity to compose and present persuasive texts. The resource includes support notes ...

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Sites2See: Surf safety

A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.

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Energy game: SMART Notebook

Interactive game to be played following the 'What is energy?' Notebook and assessing students' knowledge of energy sources - renewable and non-renewable and the possible effect on the environment. The game may be played by two groups on IWB, or pairs of students on a computer.

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MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Online

Lengths and areas

This is a website designed for teachers and students in year 5, and addresses components of the length and area topic. It is particularly relevant for selecting appropriate metric units of measurement for length, perimeter and area, and calculation of the area of rectangles. There are pages for both teachers and students. ...

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MoneySmart: Fun Day Out

This learning object helps students to create a simple financial plan. Students create a plan for a class excursion within a budget of $25.00 per head. Students choose between three excursions and then select items of different values including mode of travel, food and activities to keep within their budget. The learning ...

Interactive

Invictus Games Sydney 2018 – PDHPE – Stage 4

This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...

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Sites2See: Insects and Spiders

This page links to a range of materials from the Australian Museums' Bugwise program, with additional materials and activities, including a resource about invertebrates in freshwater.

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Syllabus Bites: Proportionality problems

This is the fourth in a series of Syllabus Bites related to direct and indirect proportion. Students use graphs, equations and numerical methods to solve problems involving direct proportion.

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MoneySmart: Party time

This learning object helps students to create a simple financial plan. Students create a plan for a party within an allocated budget. Students can choose between items of different values including food, drinks, decorations, entertainment and prizes. The learning object comes with teacher and parent notes.

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Laptop wrap: Horology hiccup

A laptop-friendly resource focussed on the concept of time. Features guided technology-based activities.

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Catchment Detox

Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.

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Syllabus bites: Using Venn diagrams to solve problems

Worked examples and guided exercises to assist students learning to use Venn diagrams as an organiser for solving mathematical problems.

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Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

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Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...