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Yulunga: riawena

Riawena means ‘fun (sport)’ in the language used by the Aboriginal people of the Oyster Bay area of Tasmania. A number of the games and activities can be conducted as athletic events. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation ...

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Yulunga: taktyerra

In most parts of Australia the young boys (and sometimes girls) played mock combat games for enjoyment and as a practice for adult life. Toy spears were made from thin, light sticks, or else from grasses, reeds and rushes. The spears were held at their lighter ends and thrown either with the hand or with a toy woomera (throwing ...

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Yulunga: wadai

In the 1890s, children in parts of the Torres Strait were observed playing a ball-catching game in the water called udai (wadai) or doamadiai. This is a throwing-and-catching game in which players compete for possession of a ball. The versions outlined here use the original water game (udai) and adapt it for use on land. ...

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Yulunga: kaidu babu

This is a popular water game that was observed being played at Mabuiag Island in the Torres Strait region, by Margaret Lawrie in the 1960s. This is an underwater swimming game. The object of the game is to see who can swim the longest distance underwater. The Yulunga: Traditional Indigenous Games resource was developed ...

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Yulunga: ngarinbarm

The swimming game of ngarinbarm (turtle) was played by the Jagara (Jagera) people in lagoons around the Brisbane area. Players in a canoe chase and attempt to catch a ngarinbarm. The players who are the turtles swim underwater to avoid capture. The players in the canoe may enter the water to touch the turtles if they are ...

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Yulunga: pulukwanti

The Aboriginal people played a variety of water games and a common activity was to dive into the water. These are activities associated with diving into the water. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous culture ...

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Yulunga: udai

Children in parts of the Torres Strait were observed in the 1890s playing a ball-catching game in the water called udai (wadai) or doamadiai. This is a throwing-and-catching game in water, where two players compete for possession of a ball. The Yulunga: Traditional Indigenous Games resource was developed to provide all ...

Online

Yulunga: epoo korio

Epoo korio was a wrestling game of the Kiwai people of Papua and some people in the northern parts of the Torres Strait Island region. This is a team game in which attackers attempt to knock over a mound of sand and defenders try to stop them. The level of physical contact is controlled. The Yulunga: Traditional Indigenous ...

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Yulunga: wana wana

This is a version of a game played by the young Noongar girls in the southwest of Western Australia. A girl used her wana (digging stick) to stop the other girls hitting a short stick placed on the ground. Players practise their throwing, catching and hitting skills. (This is a practice activity version of the game called ...

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Yulunga: Tur-dur-er-rin

The lessons learned around the camp fire were often required for survival. Tur-dur-er-rin, war-rok-minder- neit, or work-ern-der-eit, was a wrestling game from Victoria in which the most skilful, or perhaps the strongest, proved to be the winner. The old men and women and the children acted as spectators and sat down around ...

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Vitamania: meet the vitamins

Vitamins are essential to our everyday life and wellbeing, yet there are many misconceptions and misunderstandings about vitamins. This lesson plan with supporting video clips, introduces students to 13 different vitamins – what vitamins are, where naturally occurring vitamins come from, how we consume them and why they ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Sydney Metro – a 3D design focused inquiry – Stage 3

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University.

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Sustainable travel

In this sequence of learning, students design and pitch ideas for an app that informs users of the cost associated with various forms of transport. They investigate the costs and environmental impact of forms of transport, including public transport. They then explore ideas for designing an app to allow commuters to track ...

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Home energy use

Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.