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Listed under:  Society  >  Culture  >  Cultural interaction
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Saying the date

This is a collection of digital activities and printable worksheets focusing on how to ask, say and write the date in Italian using a variety of text types such as letters, notes, diary pages and calendars. It provides a range of focal questions such as 'Che giorno è oggi?', 'Quanti ne abbiamo?' and 'Qual è la data oggi?' ...

Interactive

Meeting at Kamay

This resource explores the perspectives of the Aboriginal people of Kamay Botany Bay and the men aboard the HMB Endeavour upon their meeting in 1770. It aims to help students understand the history of Australia's Aboriginal peoples and why stories of the past are important to all of us. This resource is one part of the ...

Interactive

Endeavour to persuade

This resource is designed to guide Year 3 to Year 6 students in the art of persuasive writing, based on responses to information texts and their own research on specific topics. The information texts used in this resource were written as part of the commemoration of the visit of HMB Endeavour to Kamay Botany Bay in 1770. ...

Interactive

Perspectives on Kamay

This resource explores the perspectives of the Aboriginal people of Kamay Botany Bay and the men aboard the HMB Endeavour upon their meeting in 1770. It will also help students to understand the history of Australia's Aboriginal peoples and why their stories of the past are equally important to hear. Note to Aboriginal ...

Interactive

Endeavour – eight days in Kamay

This learning and teaching resource provides a range of viewpoints and works to challenge current perceptions of the arrival of Captain James Cook and the HMB Endeavour at Kamay Botany Bay in 1770. It is an inclusive resource, placing value on the Aboriginal perspective to "balance the history books" by looking both from ...

Online

The ad campaign

This learning sequence invites students to analyse the 'Dumb Ways to Die' advertising campaign and how the key messages are communicated to the audience. Students then design a new iteration of the Dumb Ways to Die campaign, that could engage a young audience and provide messages about travel safety not covered by the original ...

Interactive

Travels in Indonesia: souvenir shop

Find a souvenir shop in an Indonesian town. Choose craft items such as a traditional rug, porcelain bowl and pottery jug. Talk with a sales person and a local customer. Use cultural knowledge to ask and answer questions politely. This learning object is one in a series of five objects.